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- import pygame
-
- pygame.init()
-
- screen = pygame.display.set_mode((640, 480))
- clock = pygame.time.Clock()
-
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- sys.exit()
-
- # Update game state
-
- screen.fill((0, 0, 0))
- # Draw game objects
-
- pygame.display.flip()
- clock.tick(60)
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